Tuesday, November 21, 2006

The Broken Hourglass: Rules and Mechanics: Principles of Magic @ RpgDot

Planewalker Games - The Broken Hourglass: Rules and Mechanics: Principles of Magic

In The Broken Hourglass, there are five "schools" or "spheres" or "sources" of magic. We use an elemental system, so earth, air, fire, and water are all represented. Physical magic (pure force) represents the fifth source.

Explaining how magic works in The Broken Hourglass is best done by first explaining how it does not work. Although TBH may well be the first CRPG for some players, manypeople have considerable experience with and preferences for different methods of representing magic in a game setting.

You can read more about it Here...

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