Who are you and what do you do?
I’m James Rochelle, and I make Shaders and Textures…and even a crate or two.
How did you get your start at Sigil?
After hearing about the studio from my good friend Tad I decided to take a break from coloring comics freelance. After doing the infamous test, I was hired as an environment artist.
What is your favorite part about working for a game company?
The people, and definitely making art that I can point at and say, I made that!
What is one thing people might be surprised to learn about working at Sigil?
That there’s always a fight for the apple fritters…
Read it all here.
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