In part two of three, we look at walking on stations in EVE, graphic upgrades, Linux and other support and a range of other news and announcements. Check back soon for Part 3 on Revelations II and III and much more.
Procedural animation is probably a dirty word among the animators of the world. Typical video games are created by hiring an army of artists to pre-render each individual movement of the character. They are then called up to perform them as appropriate. In recent years, games have added animation blending to make characters more life-like. An example of this is the ability for a character to turn his head to look at something as he runs along. Procedural animation throws all that out and mathematically has an avatar respond within their physical limitations to outside stimulus. The result is more dynamic, lifelike and promotes less art-intensive development. Will Wright's eagerly anticipated existence-simulation Spore promises to use this kind of technology to animate the creatures that players create.
The whole article is here.
No comments:
Post a Comment