GameSpot UK Study: One in nine MMOG players addicted
Poll of 7,000 online gamers shows that 12 percent exhibit at least three signs of uncontrollable habitual behavior.
Massively multiplayer online games such as World of Warcraft, Guild Wars, and Second Life are becoming increasingly popular. All have celebrated milestones in their user numbers recently, with WOW announcing it has 7.5 million subscribers, Guild Wars selling two million copies (including expansions), and Second Life hitting one million users--many of which spend real money in the game.
Now all that said and done, if you polled 7000 online gamers, would alot of them show that there is not much else to do out there. And gamers are actually interacting with people from all over the world. Why is it people will always report on the negative? Why! because it makes good news thats way. No one wants to hear happy news..
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