Thursday, November 30, 2006

USC Students to Deliver a Trio of Downloadable Games

The inventive flOw is just the beginning.

Originally expected the first week of December, flOw has been pushed back to December 19. The release of the downloadable game marks the first title from the USC School of Cinematic Arts ever released by a major publisher. The PS3 game, developed by thatgamecompany, impressed Sony so much that the studio has been signed to a three-game deal. Sony also gave thatgamecompany space on the Sony lot in Santa Monica, California.

"This is a watershed moment in the history of the school," Dean Elizabeth M. Daley said. "It builds on our tradition of expanding relationships with the professional community, and opens the door for our students and graduates to showcase their creative talents in an incredibly dynamic market."

"[Creator] Jenova [Chen] and I are thrilled to be working with SCEA," said flOw producer Kellee Santiago. "Because we're working within Sony, we not only have access to their internal resources, but we also get to work alongside some of the best pros in the industry."

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