Wednesday, December 06, 2006

Auto Assault : Matt Shaffer on Update 3

NetDevil Auto Assault Co-Project Lead Matt Shaffer sits down with writer Martin Ressier to discuss the game's upcoming Update 3. What will players see in update 3? Can we get a quick rundown?

Shaffer: We've included a number of high-level and intermediate-level mission instances, as well a couple of extremely tough bosses in Ground Zero. We've also revised the Outpost Token system, which is now oriented more towards PvP play than just capturing Outposts, and have integrated a new set of weapons and items to buy with the Tokens. We've also instituted the start of our skill system pass, which will help balance out skills across the classes quite a bit while eliminating the repetitive or little-used ones. Most players on the boards think pets are too weak. Will the issue be approached?

Shaffer: Yes. This is very high on the priority for the next phase of our skill pass. We are looking at moving from a system where one player controls many pets of relatively low power to a system where the same player will control fewer pets of greater power. The goal is to keep the relative difficulty of PVE the same, but make the pet classes in Auto Assault more viable in PVP.

You can read the article here.

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