Talking to Gaute Godager ActionTrip got this tid bit:
With Age of Conan, we had all the experience a development studio can gain when making its first MMO, and I think it’s evident when you look at how the game has come along in development. We’re able to experiment a lot more and we’re able to stretch the limits to a much greater degree. That’s what we’re doing with Age of Conan. We’re really setting out to stretch the limits - and even create new ones - of the MMO genre. Much of the reason why we’re able to do this is because of Anarchy Online.
To read the rest of this interview go to the Linkage
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