Sunday, December 03, 2006

Want Matchmaking in Unreal Tournament 2007?

If Battlefield has taught us anything, developing a proper server browser isn't easy -- or maybe DICE just sucks at it. Anyway, Halo 2's pairings based on skill makes the process incredibly easy. Just some friends, set a few variables for match type and a minute or two later you're firing away. Turns out Epic Games thinks that might work for Unreal Tournament 2007, too.

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