Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Friday, January 05, 2007

Analyst: Sequel to Rockstar’s Bully Unlikely

Even a week before Bully’s release, most didn’t have a clue what to expect from the off-beat adventure from Rockstar Games. Was it an action game? Were they simply trying to stir up controversy while working on Grand Theft Auto 4? As it turns out, they simply made a surprisingly great game, as evidenced by 1UP lavishing it with a score of 10.Game Politics recently contacted analyst talking head Michael Pachter, otherwise known as managing director of research at Wedbush Morgan Securities, about the game’s sales. Pachter predicts Bully has sold no more than 400,000 units since its October 2006 release and will eventually lose steam somewhere around 800,000 units in the coming months. With less than a million sold, Pachter believes a sequel is unlikely.

“…at an average wholesale price of around $30, so it will likely generate around $24 million in revenues. Since the game took three years to develop, it likely cost Take-Two close to $15 million in R&D, and my guess is that the company did no better than to break even. I would NOT expect a sequel,” he told the website.

1UP contacted Rockstar about Pachter’s statements and received a typical “no comment” from the company.

But, let’s get this straight. According to Pachter, Bully will make roughly $9 million in profit (excluding the marketing budget) and sell almost a million copies, in spite of being a completely new franchise in a mostly undefined genre, relying almost completely on word-of-mouth and the Rockstar brand’s reputation for sales, yet it’s considered a failure? No matter what, Bully appears it will make it a profit, and considering the industry’s reliance on sequels and franchises, isn’t that a win for gamers and Rockstar?

This wouldn’t be the first time Rockstar’s scratched out a sequel, though, as Manhunt never received one, either. Still, here’s hoping we’ll eventually have a chance to experience Jimmy Hopkins’ college life.

Thursday, November 09, 2006

Nvdia GeForce 8800 @ Gaming Nexus

Today's the day that DX9 cards are put out to pasture. NVIDIA has unleashed the first DirectX 10 cards in the GeForce 8800 GTX and GeForce 8800 GTS. These two behemoths of a card represent the first in a line of a new architecture for NVIDIA in the G80. While we have a prototype of Leadtek's implementation of the GeForce 8800 GTS on hand, we'll start off with a brief overview of what's new with the G80. Let's see what 350+ people spending $475 million dollars for four years can come up with.


With the announcement of the two cards, the NVIDIA line from top to bottom now stands at:
  • GeForce 8800 GTX - $599
  • GeForce 8800 GTS - $449
  • GeForce 7950 GT - $299
  • GeForce 7900 GS - $199
  • GeForce 7600 GT - $159
  • GeForce 7600 GS - $129
  • GeForce 7300 - <$99
You can see NVIDIA has cards across every price range to suite anyone's needs. The new enthusiast cards today sit at the top. So what's new with the GeForce 8800 architecture? Let's take a look at some of the new features that the two cards have.

Unification seems to be the way to go with video cards as NVIDIA has a unified shader design for the G80 rather than the old separation of pixel and vertex shaders. The new unified processors are now called stream processors. The GTX card features 128 individual stream processors running at 1.35GHz while the GTS knocks off one grouping with 96 individual processors running at a slower 1.2GHz.

So NVIDIA has done away with individual pixel and vertex shaders with this design. Previously, some parts of the card would be sitting idle if a scene is more intensive in terms of one or the other. Now since the stream processors can do anything really, the whole card can be used and nothing would sit idle as each processor would be doing something to help render the scene. It all comes down to the card being more efficient and being used to its full potential.

What helps make the GTX card so expensive is that the card holds 768MB of GDDR3 memory. The GTS has a little less at 640MB. There's no word on lower memory cards yet but you can bet they will be out in the near future to bring some of these features down to the mainstream price range. I asked NVIDIA why they didn't go with GDDR4 and they replied that a combination of availability and cost drove them to use GDDR3 for now.

Mmorpg | Gaming Fan's Chat room

Would like to talk to all gamers arround the world ?

Download : Mirc
Server : /Server Irc.Dal.net
Channel : /join #eServer

See u all there !!! ~